Tetris - Dynamic audio
A downloadable game
I recently created my own dynamic audio system for a Tetris clone, creating all SFX and music and integrating them myself using C# and Unity.
I took the opportunity to mix several approaches to dynamic audio: the rotation of the pieces triggers a series of randomly picked notes, the hard drop triggers a rhythmic pattern on the drums and clearing a line plays a cymbal hit.
All these elements are rhythmically framed with the music through Wwise (if you do an action at X time, the system will wait for a few fractions of a second in order to play the corresponding audio on a strong beat of the music that everything blends nicely).
The music is divided into 5 sections:
-0 to 5 lines cleared : ambiance
-5 to 10 : Drums, bass and synth
-10 to 15 : Rhythm and bass drums
-15 to 20 : Verse
-20+ : Chorus
The system makes it possible to follow the progress of the player and increase the audio energy as the games gets more difficult.
It was a really interesting exercise that allowed me to explore several dynamic audio ideas and test my knowledge of integration with Unity and C#.
Status | Prototype |
Author | Marc-Antoine Giguère |
Genre | Puzzle |
Tags | Audio, Experimental, Tetris |
Leave a comment
Log in with itch.io to leave a comment.